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If you want one (and I suspect a few probably do) .... you can pick it up here : http://store.schlockmercenary.com/ProductDetails.asp?ProductCode=MP%2DR37
This blog normally orients towards technology matters, chewing out various news sites and their readers, but will also include the interests of one Very Grumpy Bunny.
Sorry about the mis-type. Both my fire-manip blaster and fire armor tank have the Fire Ring attack. I forgot which one it was classed as an Epic Power, although I've immobilized the main arch-villain with both Avatars.On a single tank team two healers with strong AOE heals are really needed to provide cover over each other. We managed to pull off taking the Main AV down with a defender radiation, a controller empath, and a corruptor thermal radiation. However, it should be noted that successfully completing the fight required pullout various bonus pets, such as the HVAS from Rikti War Zone, a couple of Shivans from the PvP zone (That really needs to go away and be made co-op), and a couple of Amy buffs from Croatoa. In comparison, a two tank team with a -rad, -kin defender, and a -dark mastermind, required pulling no pets out... and another two tank team with only a -rad and a -storm required no pulling of pets.
Opening sequence, a pirate ship in a swamp. Something is runng down the ship giving an overview, running past various anthrophormic animals. A hippo dressed like something out of PoTC stands out.
Still FPS view, running up two sets of stairs, down a long hallway to a segement on the back of the ship lookins out, sorta like the bay doors from Baloo's plane in Talespin.
Suddenly the view shifts... new eyes deep in a forest, and over voice is heard.
The first ... character... is speaking about how he's the captains son and he's valuable to the crew because he can see cracks in reality. He's now shifted into this... cracked view... looking through something else. Various white cracks appear on the ground... it looks like the water from Windwaker has overlayed the swamp...
As the "Posssed" character looks around the cracked viewpoint of the ground clears up. Some cracks remain, tracking towards some dark items are seen flying along... I recognize them as Nictus... The pirate character causes the possessed character to step back, and the possessed character was shown to have been standing atop, or next to, a statue of a deer, which is pulsing with a light green energy.
The posssessed character is forced to look around again, and then this time a bright glowing object is seen moving along close to the ground.
The pirate character seems to recognize this, and the term "Kitsune" is audible. Then, something happens, and the pirate character looses possession... the possessed character is no longer at the site of the deer statue... the possessed character is next to the pirate character who is revealed to have bird like features, more along the lines of Falco from star fox...
Then there is a startling feel of "I must tell the Pirate Queen" about what was seen, and another character is realized besides what must be the pirate prince.
The formerly possessed character takes off down the long hallway, then turns to the right to find a small set of stairs set into a doorway opposite the stairs from the main deck. There is a distinct feeling that the possessed character must tell the pirate queen not only about the kitsune that the Pirate prince saw, as well as the deer statue that appearently repulsed the Nictus... there is a feeling that the formerly possessed character must tell the queen that it's purpose at the location had been to hunt and destroy the Nictus... so they must be allies in whatever endeavor the pirates are involved in.
Up the short flight of stairs and a new room is seen. At the back of the room are large windows arrayed in a semi circle... indicating this must be the captains quarters... but the inside is mysteriously high tech. View screens and the back of computers can be seen. The middle console strongly resembles that of the middle console in an Enterprise class starship...
Down the room a new figure runs, a small child-like anthropomorphic bird... and an image of the pirate queen is imagined, slightly overweight, with dark brown feathers, a green skull cap, and dark blue blooming pants... though the Pirate queen is never seen.
The figure running towards the possessed character stops at the door... and then a distinct feeling of "I am too big to fit through this door" Then an audible voice... my voice.. says "No problem, I can shrink down" ... the "camera" cuts to 3rd person... The possessed person is myself.. then the camera goes back to FPS view as I pull in my breath... and then... I'm... smaller. As I step through the door the "camera" pitches back as I move through the door no bigger than the child-like bird moments before. A figure materializes, and begins to communicate a welcoming to the ship... it must be the pirate queen...
So, where do people like Jack Thompson fit into this? Well, if I had my guess, I'd say he was a liberal socialist out to cause trouble. The problem is, that isn't how Jack Thompson sells himself. He sells himself a Republican (or at least that is what the reports I have read indicate). However, his rhetoric isn't in line with what most Republicans believe, full stop, end of story.
Now, if you want my opinion, it is the desire of the RIAA and MPAA, and their partners within the mass media to sell Jack Thompson as a Republican, and promote him as such. The result is.. well... destructive. One on hand, Republicans are put on the spot that they don't want to outright reject the concerns over video games, since the concerns mimic the concerns they have about Movies and Music. So there are feelings that something does need to be said. On the other hand, if Republicans don't quickly reject the arguments of Jack Thompson and call foul, you get the impression that the Republican parties are fully behind Jack Thompson... which isn't true.
Iceweasel has been known to include it's own security patches outside of the mainline FireFox source code... so there is precedent for Debian to ship a version of FireFox that is different at the code level. If Mozilla Foundation were to follow through on the idea of data collection, IceWeasel would be in an established position to remove the data mining code from the original source, or to maintain the source code from a point before data collection was included.
However, I do not think FireFox itself will come to that point. I have a feeling that there are probably going to be several nasty flames emerging forth from those who work on the FireFox code base against the idea perpetrators at Mozilla.org. I think it is possible that the Foundation Executives forget the features that separate the FireFox builds from the main competitor, Microsoft Internet Explorer. FireFox developers have shown a huge tendency towards user privacy and security.
That being said, the report listed here is from The Register... who... lets face it... intentionally writes stories in the worst way possible. In other words, grab the salt.
Techcrunch has a different take on the story report.
http://www.techcrunch.com/2008/05/13/mozilla-stealth-data-project-could-be-just-what-the-internet-needs/
Techcrunch basically punts the idea as a tool similar to the Alexa toolbar, only native to Firefox.
I see a couple of different ways to handle the data collection then that might prove more palatable to the mass market of FireFox users. The method I would prefer is to include an Alexa Add-On with the download of FireFox. During installation ask if users would like to go ahead and install the Alexa Add-On for tracking. Also include text on the Google / Firefox homepage stating that the "Alexa Add-On" is available for "Project Surf"
Thus the headache is removed that the tracking data is included in the mainline source code. In addition, users who feel that they do not want to participate, have an easy way to determine whether or not the software has been downloaded and installed simply by the Add-On section of FireFox.
Georgia will be the most competitive state in the country for video game productions.Okay, big question... why? Well, outside of video game productions being one of the fastest growing, if not the fastest growing entertainment market, it's also important to remember something about which Entertainment Mega Conglomerate makes it's home in Atlanta: Turner Broadcasting. A quick overview of Turner Networks shows properties like GameTap, Cartoon Network / Boomerang, and Adult Swim. Little surprise then that TBS's Phillip Kent was on hand at the public announcement. Also little surprise why I wasn't.
First : LAUGHING MY BUTT OFF AT THE COMICS. It is SO true. It's even worse when you get to level 50 and are into the Shadow Shard Task Forces. Faathim the Kind NEVER gets a Cell Phone so a 2~3 hour Task Force becomes a 4~5 hour task force just on travel time alone.
Second : Champions Online won't fix anything. It is going to be junk.
Here's the thing with CO : it's being made by the same guy responsible for all the boneheaded design choices in City of Heroes, Jack Emmert. Examples? The current Hollows Build. If you are following the story missions you will get sent into the Hollows at level 5, at which point you will find that the mobs just around the door door zone are already 5+ enemies large... and also start at Level 6... a full level above your avatar. If you continue in Hollows, you get sent to places like EastGate Heights around levels 8~10, which just happens to be a zone filled with levels 11~13. Some of the missions would have you on one side of Hollowing Crater, and then promptly send you to the other side of the Crater. If you followed the story line exactly, when you got to Julius the Troll, he could send you down to kill Trolls in the River 2 levels below the actual level of the trolls IN the river. That was all Jack's Idea of fun. Thankfully WarWitch is fixing the Hollows a'la Faultline in the upcoming Issue 12.
Further examples? Positron's Task Force was another one of Jack's ideas of fun. The Positron Task Force pits you against Clockwork (End-drain + hold + sleep + stun), Circle of Thorns (End-drain + accuracy debuff + hold + sleep + stun + massive knockback / knockdown) , and the Vahzilok (Undead Revive + Toxic Damage + Holds + Immobilize ). The Task Force was structured in such a way that no matter what group you faced, your team would be weak to at least SOMETHING in the arsenal of the opposing forces. If you did manage to build a group that could protect itself against the massive status effects, you would wind up short on damage. Other Task forces most people will repeat. Positron's Task Force? Everybody hates it, but it was Jack's idea of a Challenge. Well, I like a Challenge too. I don't think that Challenge should involve debt capping level 10-15 players.
Jack was also responsible for the reworked Hamidon Raid in Issue 9. Almost nobody in the game does the Hamidon Raid anymore. Yes, previous Hamidon raids needed 80+ people to succeed, and the new Hamidon Raid caps at 50 per zone, but you need 50 people... 2 to 3 hours if everything goes right... and if anybody screws up it's all over. The result for completing a new Hamidon Raid is exactly the same reward that you would get for completing the Lord Recluse and Statesman Task Forces... which require less people, and gives far more influence / infamy in return, as well as possibly taking less time.
Other examples of Jack in the game involved the Enhancement Diversification, which makes sense now with the Invention Origin Enhancements and Set bonus's... but back when City of Villains launched, it was a complete disaster to players from the start of the game. ED was so bad that even Positron commented on it being a bad move after Jack had been expelled from the game.http://www.cityofheroes.com/news/archives/2008/04/a_message_from.htmlThat’s not to say we haven’t been without our missteps. We’ve implemented a couple things imperfectly (Epic Archetypes and Enhancement Diversification come to mind), which caused a lot of headaches for us down the road. I can’t promise that we will never make mistakes, but I will say we will do our best to ensure that we don’t repeat them.Jack was despised so greatly that a petition arose to remove him from the game : http://www.petitiononline.com/JackE/petition.html
Too bad it was run on Petition Online, which NCSoft has a public policy of ignoring, along with many other current and former IDSA/ESA members.
It's also not like he's learned any lessons from his time at the helm of City of Heroes. Remember Marvel Universe Online? Don't? Well, it was a City of Heroes Type MMO that Cryptic Studios (Jack's studio) were going to make for Marvel as part of the fall-out from the Marvel lawsuit against Cryptic / NCSoft. MUO was being made in conjunction with Marvel and Microsoft for the Xbox 360 and Vista platforms. However, MUO was canned at the last minute... Want to know why it was canned? According to Microsoft execs (talking off the record)... they reported the game was canned it because it did not meet quality expectations. Let me repeat that. Microsoft, the company known for shipping products before they are complete ( http://www.gearfuse.com/crazy-uncle-ballmer-admits-vista-is-an-incomplete-product/ ), has a long history of ignoring any kind of quality guidelines ( Zune ), stated that a game designed by Jack Emmert... did not meet quality guidelines. How BAD was MUO for Microsoft to can it?
Fact is, when Jack Emmert was ejected from City Of Heroes, and NCSoft took over full control and ownership, as well as most of the development team... In fact even adding some old developers back in. Sean Fish, better known as Manticore, was one of the developers responsible for bringing CoH to life. However, as he worked for NCSoft, not Cryptic, he had not been involved with the game for years. He's back. Matt Miller (Positron), Melinda (WarWitch), and everybody who had worked on I10, I11, and I12 were moving to NCNorCal, the new studio for City of Heroes. The news that Jack was being ejected from the game, permanently, resulted in Pocket D being filled to capacity with Dance parties... it's not often I see Pocket D1 / Pocket D2 on non-special events... but the nights immediately after it became known that Jack was gone? It happened... Not to mention the song parody's... some of which were distinctly NOT work safe... not even sailor safe for that matter.
Basically, don't get stoked about Champions Online. Maybe, just maybe, it could be good. But the guy who is helming development is the same guy that the vast majority of City of Heroes actively despises... and can readily rattle off various reasons as to why they hate Jack, and as to why they have no hope for Champions Online.
Frankly, Champions Online won't fix Jack's (Kitty Litter), and he'll probably still be heaping it upon anybody stupid enough to check the game out.
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Further edit : on a more personal note. Jack was also the guy responsible for changing the Fire Aura power Burn to include a -mob run effect. Fire Aura is supposed to be the offensive Tanker set, with more Damage than other sets. Fire Tanks used to be able to gather up a mob, and then drop Burn for a very heavy Damage over time effect. Combined with Fire Sword Circle and Combustion, Fire Tanks could drop a mob faster than a scrapper or a blaster. With the -mob run attachment though, Fire Tanks were severely nerfed. Burn is still a heavy DoT power, but unless you have a controller around who can keep enemies in place, it's next to useless as it sends enemies running away. Sort of pointless when the job of a tank is KEEP enemies in one place. Not send enemies running away.
JoshuaJericho:: Awesome! Glad to hear it. I'll never get to 50 though. >.> That whole Hollows trap you talked about pretty much did me in. The running back and forth thing really hurt too, I got mentally exhausted. In the end I'll say this: WoW is the most user-friendly game but the end game is annoying as hell. CoH is conceptually really cool but mean to the players, and FFXI was my favorite but the community killed that game for me as I got tired of elitists and people ruining parties by being jerks to often.I agree about FFXI. Same thing happened with Tabula Rasa for me. I loved the game itself, but I'd be hard pressed to say it had a community. FFXI annoyed the living daylights out of me as the only way to really progress in the game was to get in a group... but because of the WorldPass
So, MMO is the crap and I'm done with them. =P
Not really, I still play them all on occassion.featureBUG, you probably were not going to wind up on the same server as your friends to play. Tabula Rasa's community basically has forced a PvE game to go PvP...
The good news about CoH is that back in Issue 9 the devs started working on making the game less... hostile... at the earlier levels. One of the points I mentioned was the a'la Faultline. Faultline used to be a true hazard zone like the hollows. You went into it an inappropriate level (level 12). Inappropriate being that Faultline contained several huge cliffs and drop offs... that without a travel power... you were hosed to get out of. If you had missions that took you into Faultline, you'd easily find yourself running through level 20's at level 12... not exactly fun. The entire Faultline map was redone to flatten the level out. Less drop offs and crevices. Missions were also changed so they started at level 15, after you had your travel power. Some missions still haven't been rebalanced, you can still be sent to hunt Vahzilok at level 12... and Numina's Task Force sends you to hunt Vahzilok as well... who have a very limited respawn time. Other changes to Faultline also included Zone Appropriate missions. Basically each contact would send you to a specific zone with enemies leveled for that contact. So if you went in at 15 to start, you wouldn't be completely out of your league, with the highest average enemy level you'd run across being 18. When you hit 20 and can complete the second half of the missions in Faultine, the highest enemy you can run into will be 25. Enough to send you running... but you won't be one shotted either.
Melinda (WarWitch) has pretty much stated that all of the sub-30 levels will eventually be reworked to follow the Faultline pattern. I hate the current Hollows, but having played on the Test Server Version Melinda has cooked up, it's much easier to live with.
Other changes for "new" players is the addition of radio missions in Kings Row. Completing the Kings Row safeguard mission grants you a jetpack... which you can get on average around levels 5-6.. .well before you get a real Travel Power at 14.
So the current CoH isn't as Hostile as it was before. Going back to Champions Online, it's important to remember that Jack Emmert likes to be hostile to new players. He likes impossible challenges. Sure, I like challenges to. I love trying to complete Statesman's Task Force for the Master Of Statesman's Task Force badge. Sure, it requires nobody dying, and using no Temporary powers... which isn't easy when the first mission has one arch-villain at 51, the second mission has 4 arch villains at 52, the third mission has the Arch-Villain that forms the basis of the Villain-Side respec, the forth mission has 5 archvillains at level 52... then the fifth mission with 5 archvillians, all at level 54. It's bloody hard. Same with Faathim. I love the Faathim Task Force, although the average completion time is 3hours Plus, mostly due to travel time and being unable to call the contact.
On the other hand... these events are end-game... where you WANT a challenge. I would not wish the difficulty of STF or Faathim on anybody whose just starting up the game... but that's the kind of difficulty Jack wanted across the entire game. My biggest concern about Champions Online is that the guy responsible for turning players, such as Joshua... away... is the guy helming the project.
Other points I skipped out on is that Jack E. has a reputation for running his mouth when he shouldn't. He's not as bad as Peter Molyneux, exampling the massive fallout from Fable... but some of the stuff Jack has promised before specifically for City of Heroes is unique color options for players attacks. Exampling a Fire Tank, where most attacks are colored Flame Orange. Jack promised to be able to change the colors to Blue, or white. He's also promised Tanks the ability to walk down a street, pick up a car, and throw it at enemies. Jack also ran his mouth about Incarnate Classes and Level 60 by issue 10.
Problem is, I look at what he's claiming for Champions Online... and it reads like his exclamation sheet of everything that City of Heroes was to get. So I'm having a hard time taking anything the guy says with anything less than 5 barrels of salt.
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Now, before I start ranting here... Issue 12 will be released for CoH in a few weeks, and probably will be accompanied with a free trial. That might be a good time to take a look at it again. Just... avoid Freedom server. (Personally, I'd say come to Triumph... but I just don't see other people reading this forum wanting to join a Cat-based supergroup... or a schoolgirl based supergroup... (don't. ask.)).
Ryeata :: Hey Ryeata here been a long time fan of your comics. But ya i noticed you and me buddy talkin bout some MMO stuff. Im the same as you man it was so hard to get to that 20 mark in COH specially having to go through the hollows. But hey if you do want to play WoW to the end game stoof come over to Sisters of Elune and ill show ya the ropes on pretty much everything. But ya one game to check out that you may like cause its pretty much different then any other MMO ive played (( Its got of elements from diff MMO's IE: the Seige type deal from from that one game "Saist back me up here my memmory is shot >_< href="http://www.warhammeronline.com">http://www.warhammeronline.com im tellin ya man it has everything it needs to be a great game the dev's are really into it and... well just check it out my inate rambling will just confuse you even more :D.
pssst, it was called Dark Age of Camelot. I've semi-joked to Rye before that WarHammer Online is basically Dark Age of Camelot 3, a reference to almost complete generational leap from the first DAoC to what the developers are attempting now. I liked DAoC, but it came out when I was extremely heavy into Planetside... and I'd rather play an FPS over a more traditional RPG setting.
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Symbolis : The teaming, or lack of teaming, largely depends on what server you are on. City of Heroes is very much about Team Play, and always has been, and always will be. Example, Defender classes are very much in need of a team. At high levels they only have 1/3-1/2 of the attack power a blaster has. The main problem is finding people to play with. Also, given some of your build choices, I'm not surprised you would have difficulty finding a team. Kin controllers never make good team players. Basic problem being that Kinetics is a buff / debuff class all on it's own. In order to be a good kinetics, you can't do anything but kinetics. As a secondary set, you get Transference and Fulcrum shift way to late in the game to be useful on Katie Hannon Task Force, Citadel Task Force, or Manticore Task Force. Then there's the problem that the kin buff / debuffs are only 70-80% the strength of their Defender counterparts. Where-as a Kin Defender can easily shut down the regen rate on a Giant Monster or AV by spamming Transfusion, a Kin controller can't. Same thing applies to the -Storm build. A Storm defender can completely shut down a Malta Sapper's or Carny End-Drain with O2 Boost. A Storm Controller can't.
Anyways. One of the things to keep in mind is that some of the servers are heavy on the Themed SuperGroups. My primary server, Triumph, is one of those. If you aren't in Triumph to join a particular SuperGroup, such as Feline Fellowship, Feline Foundation Z, Girls of Nukem High, and so on, you probably won't have an easy time finding a team. Other servers like Guardian and Infinity tend to be heavily geared towards clique SG play.
Some servers just have bad reputations to begin with for team play, with Justice, Pinnacle, and Protector easily topping the list of servers I hear people complain about.
Freedom tends to be the Farming Server. It stays popular because it stays in a yellow loaded condition. Since Freedom attracts new players though, it also attracts people who DO NOT know what they are doing. I've ranted several times on http://zerias.blogspot.com about some of the idiotic builds I've seen on Freedom. Fire Tanks not taking the Leaping set for Acrobatics, but take fly instead... and wonder why they can't hold aggro. Kinetics of both controllers and defenders skipping Increase Density. Illusionists not taking either of their native stealths or Recall Friend. I've seen stone tanks that in full granite that can't hold a level 50 Arch Villain. I've seen controllers that only took their first and second primary powers, then filled up the rest of their attacks with pool powers... Granted, I have seen an invuln tank on Triumph that only took his first primary defense that he couldn't skip, and then filled out everything else with pool powers and attacks because he wanted to be well-rounded. I had no problem taking a real-kin to 50 in under 2 weeks on Freedom server because I had a bloody clue about what I was doing. Quite literally when I hit 50 I still had a Faultline mish, a Brickstown mish, and a Founders Fall mission in my to-do log. Had to go into /hide to do my own missions.
Virtue tends to be popular as it's a heavy RP server. I detest referring to any server as the RP server because, lets face it, the game is a ROLE PLAYING GAME to begin with... Virtue's just a little more strict about people staying in character. If you don't stay in character, it's hard to get teams around Virtue.
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The best advice I can give for finding a team is to check out your servers Global Channels. More often than not hanging around the Servers Badge channel will get you a lot of teams. There are some cases where a server has a private badge channel. E.G. Triumph created it's own Global channel called Triumph Watch. It's a private channel, but it also allows the mods to enforce keeping jackasses out of the channel.